Case study · Legal EdTech · 2026
LawWorld.
A top-down RPG that turns case law into a walkable city. 225 buildings; each one a judgment. Walk up, knock on the door, and the law comes alive.

The brief
Legal study is dense, abstract, and easy to forget. The brief was simple: make it stick. Not through flashcards or PDFs — through a world you actually want to spend time in.
LawWorld puts every case and statute on a map. The city is divided into districts; each district is a subject; each building is a case. Your cat walks with you. The autumn trees change colour as you move between neighbourhoods.
What was built
- 225 buildings; each a named case or statute
- Multi-district city map at 32px tile resolution
- Full minimap with player tracking
- Gold ★ badges for exam-priority cases
- Purple D badges for dissertation-relevant buildings
- NPC tutor encounter system with per-judgment dialogs
- Cat companion and ambient world detail
Screenshots

Title screen

World map

★ Exam priority

D Dissertation

Tutor selection

Tutor encounter
The badge system
Two visual layers; one glance to know what matters.
★
Gold — Exam Priority
Marks cases your examiner has flagged as high-priority. Cluster in the tort-trespass and tort-psychiatric districts. Walk through and every gold-starred building is a case worth knowing cold.
D
Purple — Dissertation
Flags buildings relevant to your dissertation. In the contract-digital district; Receipt Rule, Brinkibon, and Digital Age form a tight triangle — three cases that rewrite the same postal rule across a century of technology.
Technical stack
Engine
Phaser 3.60
Build
Vite
Language
TypeScript
Maps
Tiled map editor
Audio
Web Audio API
Context
Oxford Brookes LLM
Want something built?
LawWorld started as a personal project and became something people actually use. If you have an idea that needs words, design, or a bit of both — let's talk.
Email Fynn